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Items where Author is "Schott, Gareth"

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Number of items: 17.

Schott, Gareth and Selwyn, Neil (2011) Game literacy: assessing its value for both classification and public perceptions of games in a New Zealand context. In: Handbook of research on improving learning and motivation through educational games: multidisciplinary approaches. IGI Global, Hershey, Pennsylvania, pp. 176-191. ISBN 978-1-60960-495-0

Carr, Diane and Buckingham, David and Burn, Andrew and Schott, Gareth (2006) Computer Games: Text, Narrative and Play. Polity Press, Cambridge. ISBN 978-0745634012

Schott, Gareth and Kambouri, Maria (2005) Social Play and Learning. In: Computer Games: Text, Narrative and Play. Polity Press, Cambridge, pp. 119-132. ISBN 978-0745634012

Carr, Diane and Schott, Gareth and Burn, Andrew and Buckingham, David (2004) Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space. Media International Australia, 110. pp. 19-30. ISSN 1329-878X

Schott, Gareth and Burn, Andrew (2004) Art (Re)production as an Expression of Collective Agency within Online Fan-culture. Works and Days, 43/44 (22 (1&). pp. 1-24.

Thomas, Siobhan and Schott, Gareth and Kambouri, Maria (2004) Designing for learning or designing for fun? Setting usability guidelines for mobile educational games. In: Learning with mobile devices: Research and development. Learning and Skills Development Agency, London, pp. 173-181. ISBN 1583388335

Burn, Andrew and Schott, Gareth (2004) Heavy Hero or Digital Dummy? Multimodal Player–Avatar Relations in Final Fantasy 7. Visual Communication, 3 (2). pp. 213-233. ISSN 1470-3572

Carr, Diane and Burn, Andrew and Schott, Gareth and Buckingham, David (2003) Textuality in Video Games. In: Level up : Digital Games Research Conference, 4-6 November, 2003, Utrecht University. Faculty of Arts, Utrecht University, Utrecht, pp. 144-155. ISBN 9039335508

Kambouri, Maria and Schott, Gareth and Thomas, Siobhan and Pavlou, Victoria and Mellar, Harvey (2003) Evaluating learndirect games for learners with skills for life needs- Final Report, submitted to UfI September 2003.

Burn, Andrew and Carr, Diane and Schott, Gareth (2003) Why Should We Study Digital Games. English and Media Centre, London. ISBN 14788616

Kambouri, Maria and Thomas, Siobhan and Schott, Gareth (2003) Designing for learning or designing for fun? Setting usability guidelines for mobile educational games. In: MLEARN 2003 learning with mobile devices: book of abstracts for the second annual MLEARN conference 19–20 May 2003. Learning Skills and Development Agency, pp. 30-31. ISBN 1 85338 855 6

Kambouri, Maria and Schott, Gareth and Thomas, Siobhan and Pavlou, Victoria and Mellar, Harvey (2003) Evaluating learndirect games for learners with skills for life needs - Research summary. [Report]

Kambouri, Maria and Schott, Gareth and Thomas, Siobhan and Pavlou, Victoria and Mellar, Harvey (2003) Evaluating learndirect games for learners with skills for life needs- Final Report. [Report]

Schott, Gareth and Kambouri, Maria (2003) Moving between the Spectral and Material Plane: Interactivity in Social Play with Computer Games. Convergence, 9 (3). pp. 41-55. ISSN 1354-8565

Schott, Gareth and Bellin, W (2001) Reassessing Psychometric techniques in exploration of a relational self. School Psychology International, 22 (4). pp. 434-450. ISSN 0143-0343

Schott, Gareth and Bellin, W (2001) An examination of the validity of positive and negative items on a single scale instrument. Evaluation and Research in Education, 15 (2). pp. 84-94. ISSN 0950-0790

Schott, Gareth and Selwyn, Neil (2000) Examining the "Male, Antisocial" Stereotype of High Computer Users. Journal of Educational Computing Research, 23 (3). pp. 291-303. ISSN 1541-4140

This list was generated on Mon Nov 24 03:32:41 2014 GMT.