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Rogers, Yvonne and Price, Sara (2009) How mobile technologies are changing the way children learn. In: On the Move: Children, Learning and Technology. Elsevier, San Francisco, pp. 3-22. ISBN 978-0-12-374900-0
Rogers, Yvonne and Price, Sara (2008) The role of mobile devices in facilitating collaborative inquiry 'in situ'. Research and Practice in Technology Enhanced Learning, 3 (3). pp. 209-229. ISSN 1793-2068. DOI UNSPECIFIED
Price, Sara and Rogers, Yvonne (2007) Opportunities and obstacles when designing for mobile play and learning experiences. In: Workshop on Mobile and Ubiquitous User Experience: Principles and Best Practice. UNSPECIFIED. ISBN 9783540748533
Rogers, Yvonne and Price, Sara (2006) Using Ubiquitous Computing to Extend and Enhance Learning Experiences. In: Ubiquitous Computing in Education: Invisible Technology, Visible Impact. Lawrence Erlbaum Associates, Mahwah, NJ, pp. 329-347. ISBN 0-8058-5735-4
Rogers, Yvonne and Price, Sara (2005) Designing new learning experiences with pervasive technologies.
Rogers, Yvonne and Price, Sara and Randell, Cliff and Stanton-Fraser, D and Weal, M and Fitzpatrick, G (2005) Ubi-learning Integrates Indoor and Outdoor Experiences. Communications of the ACM, 8 (1). pp. 55-59. ISSN 0001-0782. DOI UNSPECIFIED
Price, Sara and Rogers, Yvonne (2004) Let's get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers and Education, 43. pp. 137-151. ISSN 0360-1315. DOI UNSPECIFIED
Randell, Cliff and Price, Sara and Rogers, Yvonne and Harris, Eric and Fitzpatrick, G (2004) The Ambient Horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing, 8 (3). pp. 177-183. ISSN 1617-4909. DOI UNSPECIFIED
Rogers, Yvonne and Price, Sara and Fitzpatrick, G and Fleck, R and Harris, Eric and Randell, Cliff and Muller, Henk and O'Malley, Claire and Stanton, Danae and Thompson, M and Weal, M (2004) Ambient wood: designing new forms of digital augmentation for learning outdoors. In: Proceedings of Third International Conference on Interaction Design and Children. Association for Computing Machinery, New York, pp. 3-10. ISBN 1581137915
Rogers, Yvonne and Price, Sara (2004) Extending and Augmenting Scientific Enquiry through Pervasive Learning Environments. Children Youth and Environments, 14 (2). pp. 67-83. ISSN 1546-2250. DOI UNSPECIFIED
Harris, Eric and Fitzpatrick, G and Rogers, Yvonne and Price, Sara and Phelps, Ted and Randell, Cliff (2004) From Snark to Park: Lessons learnt moving pervasive experiences from indoors to outdoors. In: Proceedings of 5th Australasian User Interface Conference New Zealand 2004, Australian Computer Society. Australian Computer Society, Dunedin, pp. 39-48.
Rogers, Yvonne and Price, Sara (2004) Playing and Learning in Digitally-Augmented Physical Worlds. In: A Learning Zone of one's own: Sharing Representations and Flow in Collaborative Learning Environments. IOS Press, Amsterdam, pp. 171-192. ISBN 1586034103
Price, Sara and Rogers, Yvonne and Scaife, Mike and Stanton, Danae and Neale, H (2003) Using "tangibles" to promote novel forms of playful learning. Interacting with Computers, 15 (2). pp. 169-185. ISSN 0953-5438. DOI UNSPECIFIED
Marshall, Paul and Price, Sara and Rogers, Yvonne (2003) Conceptualising tangibles to support learning. In: Interaction Design and Children: Proceedings of the 2003 conference on Interaction design and children. ACM press, New York, pp. 101-110. ISBN 1-58113-732-X
Price, Sara and Rogers, Yvonne and Stanton-Fraser, D and Smith, Hilary (2003) A New Conceptual Framework for CSCL: Supporting Diverse Forms of Reflection through Multiple Interactions. In: Proceedings of the International Conference on Computer Supported Collaborative Learning 2003. UNSPECIFIED, pp. 513-522.
Rogers, Yvonne and Scaife, Mike and Harris, Eric and Phelps, Ted and Price, Sara and Smith, Hilary and Muller, Henk and Randell, Cliff and Moss, Andrew and Taylor, Ian and Stanton, Danae and O'Malley, Claire and Corke, Greta and Gabrielli, Silvia (2002) Things aren't what they seem to be: Innovation through Technology Inspiration. In: DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques. Association for Computing Machinery, New York, pp. 373-379. ISBN 1581135157