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Pelletier, Caroline (2009) Rancière and the poetics of the social sciences. International Journal of Research and Method in Education, 32 (3). pp. 267-284. ISSN Print: 1743-727X Online: 1743-7288
Daly, Caroline and Pachler, Norbert and Pelletier, Caroline (2009) Continuing Professional Development in ICT for Teachers. Project Report. Becta, London.
Daly, Caroline and Pachler, Norbert and Pelletier, Caroline (2009) Continuing Professional Development in ICT for Teachers: A literature review. Project Report. Becta, London.
Pelletier, Caroline (2009) Emancipation, Equality and Education: Rancière’s Critique of Bourdieu and the Question Of Performativity. Discourse: studies in the cultural politics of education, 30 (2). pp. 137-150. ISSN Print: 0159-6306 Online: 1469-3739
Pelletier, Caroline (2009) Games and Learning: what's the connection? International Journal of Learning and Media, 1 (1). pp. 83-101. ISSN Online: 1943-6068
Carr, Diane and Pelletier, Caroline (2009) Gamers, Gender and Representation. In: Handbook of Research on Effective Electronic Gaming in Education. IGI Global, Hershey, PA, pp. 911-921. ISBN 9781599048086 (hbk); 9781599048116 (ebook)
Pelletier, Caroline and Jara, Magdalena (2008) Linking e-learning research and teaching practice: lessons from PREEL. Reflecting Education, 4 (1). pp. 42-50. ISSN 1746-9082
Pelletier, Caroline (2008) Book Review: The Cambridge Handbook of Multimedia Learning. Information Design Journal, 16 (1). pp. 81-83.
Mellar, Harvey and Jara, Magdalena and Oliver, Martin and Pelletier, Caroline (2008) Editorial: From Pedagogic Research to Embedded E-Learning. Reflecting Education, 4 (1). pp. 1-5. ISSN 17469082
Pelletier, Caroline (2008) Gaming in Context: How Young People Construct Their Gendered Identities in Playing and Making Games. In: Beyond Barbie® and Mortal Kombat: New Perspectives on Gender and Gaming. MIT Press, Cambridge, MA, pp. 145-159. ISBN 978-0-262-11319-9
Pelletier, Caroline (2008) What Education has to Teach Us about Games and Game Play. In: Play, Creativity and Digital Cultures. Routledge, Abingdon, pp. 166-182. ISBN 978-0-415-96311-4
Pelletier, Caroline (2007) Learning through design : subjectivity and meaning in young people's computer game production work. PhD thesis, Institute of Education, University of London.
Pelletier, Caroline (2007) Producing gender through digital interactions: the social purposes which young people set out to achieve through computer game design. In: Growing Up Online: Young People and Digital Technologies. Palgrave Macmillan, Basingstoke, pp. 129-148. ISBN 978-0-230-62001-8
Pelletier, Caroline and Oliver, Martin (2006) Learning to play in digital games. Learning, Media and Technology, 31 (4). pp. 329-342. ISSN 17439892 (electronic) 17439884 (paper)
Pelletier, Caroline (2006) Book Review: "Communication Theory: media, technology and society" by David Holmes. Cambridge Journal of Education, 36 (1). pp. 145-146. ISSN Print: 0305-764X Online: 1469-3577
Pelletier, Caroline and Oliver, Martin (2006) Activity theory and learning from digital games: implications for game design. In: Digital Generations: children, young people, and new media. Lawrence Erlbaum, Mahwah, NJ, pp. 67-92. ISBN 0-8058-5862-8
Pelletier, Caroline (2005) Studying Games in School: a Framework for Media Education. In: International Digital Games Research Association Conference, June 16th - 20th, 2005. (Unpublished)
Pelletier, Caroline (2005) The uses of literacy in studying computer games; comparing students' oral and visual representations of games. English Teaching: Practice and Critique, 4 (1). pp. 40-59. ISSN Print: 1175-8708
Pelletier, Caroline (2005) Book Review: Rules of Play: Game Design Fundamentals. Visual Communication, 4 (1). pp. 121-124. ISSN Print: 1470-3572 Online: 1741-3214
Pelletier, Caroline (2005) Reconfiguring Interactivity, Agency and Pleasure in the Education and Computer Games Debate – using Žižek’s concept of interpassivity to analyse educational play. E-Learning and Digital Media, 2 (4). pp. 317-326. ISSN Print: 2042-7530
Oliver, Martin and Pelletier, Caroline (2005) The things we learned on Liberty Island: designing games to help people become competent game players. In: DiGRA 2005 Conference: Changing Views – Worlds in Play., June 16th - 20th, 2005, Vancouver, British Columbia, Canada.
Oliver, Martin and Pelletier, Caroline (2005) The things we learned on Liberty Island: designing games to help people become competent game players. In: Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. Digital Games Research Association, pp. 361-372.
Pelletier, Caroline (2004) What scope is there for game researchers, developers and players to collaborate in making games? Discussion Paper. Digitial Games Research Association.
Pelletier, Caroline (2004) New technologies, new identities: the university in the informational age. In: Education in Cyberspace. RoutledgeFalmer, Abingdon, pp. 11-25. ISBN 978-0-415-32882-1
Pelletier, Caroline and Leonard, Diana and Morley, Louise (2003) Researching the experiences of international students in the UK. World Views, 13. pp. 4-6. ISSN 1468-652X
Leonard, Diana and Pelletier, Caroline and Morley, Louise (2003) The experiences of international students in UK higher education: a review of unpublished research. Project Report. UKCOSA: The Council for International Education. (Unpublished)