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Items where Author is "Carr, Diane"

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Number of items: 25.

Carr, Diane and Oliver, Martin and Burn, Andrew (2010) Learning, Teaching and Ambiguity in Virtual Worlds. In: Researching Learning in Virtual Worlds. Human-Computer Interaction Series . Springer London, London, pp. 17-31. ISBN 978-1-84996-046-5 (Print) 978-1-84996-047-2 (Online)

Carr, Diane and Oliver, Martin (2009) Second Life, Immersion and Learning. In: Social Computing and Virtual Communities. Chapman and Hall (Taylor and Francis), London, pp. 250-219. ISBN 978-1-4200-9042-0

Oliver, Martin and Carr, Diane (2009) Learning in Virtual Worlds: Using Communities of Practice to Explain How People Learn From Play. British Journal of Education and Technology, 40 (3). pp. 1-2. ISSN 0007-1013 (print); (online)

Carr, Diane and Pelletier, Caroline (2009) Gamers, Gender and Representation. In: Handbook of Research on Effective Electronic Gaming in Education. IGI Global, Hershey, PA, pp. 911-921. ISBN 9781599048086 (hbk); 9781599048116 (ebook)

Carr, Diane and Oliver, Martin (2009) Tanks, Chauffeurs and Backseat Drivers: Competence in MMORPGs. eludamos: Journal for Computer Game Culture, 3 (1). pp. 43-53. ISSN 18666124

Carr, Diane (2009) Virtually Accessible. Access: the inclusive design journal. pp. 23-25.

Carr, Diane (2007) Machinima and Education. FutureLab. ISSN on-line article

Carr, Diane (2007) World of Warcraft: Travel and Experience. In: Space, Time, Play: Architecture, Urbanism and Computer Games. Birkhauser Verlag AG, Basel, Switzerland, pp. 172-173. ISBN 978-3-7643-8414-2 (Print) 978-3-7643-8415-9 (Online)

Carr, Diane (2007) The Trouble with Civilization. In: Videogame, Player, Text. Manchester University Press, Manchester, pp. 222-236. ISBN 978-0-7190-7401-1

Carr, Diane (2006) Researching Computer games, Learning and Education. Operational Research Society Newsletter (430). pp. 19-20.

Carr, Diane and Buckingham, David and Burn, Andrew and Schott, Gareth (2006) Computer Games: Text, Narrative and Play. Polity Press, Cambridge. ISBN 978-0745634012

Carr, Diane (2006) Games and Gender. In: Computer Games: Text, Narrative and Play. Polity Press, Cambridge, pp. 162-178. ISBN 978-0745634012

Carr, Diane (2005) Contexts, Gaming Pleasures and Gendered Preferences. Simulation and Gaming, 36 (4). pp. 464-482. ISSN 10468781

Carr, Diane (2005) Contexts, Pleasures and Preferences: Girls playing computer games. In: Changing Views: Worlds in Play. Selected papers of the 2005 Digital Games Research Assoc. 2nd International Conference. Digital Games Research Association, pp. 313-322.

Carr, Diane (2005) Research into Computer Games and Learning: A brief overview. Interact, 31. pp. 22-24. ISSN 13684590

Carr, Diane (2005) The Rules of the Game, The Burden of Narrative: Enter The Matrix. In: Matrix Trilogy; Cyberpunk Reloaded. Wallflower Press, Harrow, pp. 36-47. ISBN 978-1–904764–32–8 (pbk); 978-1–904764–33–5 (hbk)

Buckingham, David and Banaji, Shakuntala and Carr, Diane and Cranmer, Susan and Willett, Rebekah (2005) The media literacy of children and young people: a review of the research literature. Project Report. Ofcom, London.

Carr, Diane and Schott, Gareth and Burn, Andrew and Buckingham, David (2004) Doing game studies: A multi-method approach to the study of textuality, interactivity and narrative space. Media International Australia (110). pp. 19-30. ISSN 1329878X

Carr, Diane (2004) Modelled Cities, Model Citizens: From overseer to occupant. In: Sim City: Mappando le citta virtuali. Ludologica series . Edizioni Unicopli, Milan, Italy, pp. 193-210. ISBN 8840009469

Carr, Diane (2003) Play Dead: Genre and Affect in Silent Hill and Planescape Torment. Game Studies, 3 (1). ISSN on-line journal

Carr, Diane (2003) Game On: The Culture and History of Videogames. Visual Communication, 2 (2). pp. 163-168. ISSN 14703572

Burn, Andrew and Carr, Diane (2003) Signs from a Strange Planet: roleplay and social performance in Anarchy Online. In: Cosign 2003 Proceedings 2003: 3rd Conference on Computational Semiotics for Games and New Media. University of Teeside, pp. 14-21. ISBN 0954610709

Carr, Diane and Burn, Andrew and Schott, Gareth and Buckingham, David (2003) Textuality in Video Games. In: Level up : Digital Games Research Conference, 4-6 November, 2003, Utrecht University. Faculty of Arts, Utrecht University, Utrecht. ISBN 9039335508

Burn, Andrew and Carr, Diane and Schott, Gareth (2003) Why Should We Study Digital Games. Media Magazine (5). pp. 9-11.

Carr, Diane (2002) Playing with Lara. In: ScreenPlay: Cinema/videogames/interfaces. Wallflower Press/Columbia University Press, Harrow, pp. 171-180. ISBN 190336423X

This list was generated on Mon May 20 03:17:51 2013 BST.