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Playing the literacy game: a case study in adult education

Kambouri, Maria and Thomas, Siobhan and Mellar, Harvey (2006) Playing the literacy game: a case study in adult education. Learning, Media and Technology, 31 (4). pp. 395-410. ISSN 1743-9884. DOI UNSPECIFIED

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Item Type: Article
Additional Information: Runner, a literacy game designed with young adult education learners in mind, and building on momentum and popularity of commercial games like Tomb raider, was used with a group of adult learners and evaluated through interviews and semi-structured observations in 3 UK learning centres. The success of the game in engaging with target population calls for its consideration as an acceptable learning approach in an otherwise unimaginative curriculum world. The study has also shown that learners have made significant literacies gains beyond those expected by game designers, the organisation (UfI) and learners themselves. The paper is arguing the importance of crossing discipline boarders (media, psychology and education) to gain deeper understanding of phenomenon.
Controlled Keywords: ICT and learning , Adults , Literacy
Divisions: IOE Departments > Departments > Psychology and Human Development
IOE Departments > Departments > London Knowledge Lab
Depositing User: IOE Repository Editor (2)
Date Deposited: 27 Nov 2009 17:07
Last Modified: 29 Jan 2015 08:16
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