'Writing' computer games: game literacy and new-old narratives.
L1 Educational Studies in Language and Literature, 7 (4).
||Field of Enquiry: literacy Perspective: social semiotic/multimodal analysis of children's own computer games, made with a new authoring tool developed by the author's research project. The article is an outcome of the PACCIT-Link 2 project Making Games, funded by the ESRC/DTI. Original contribution: the analysis represents a unique project: the development of a software for the authoring of games by children within a media education paradigm. The analysis of this as a multimodal production within a literacy journal devoted to the subject of writing represents a marked shift away from conceptions of print-based literacies to ones grounded in new media and their attendant cultures. Significance: this is an invited contribution to a prestigious international scientific peer-reviewed journal. Furthermore, in addition to other outcomes by this author and colleagues, this article represents a research effort which makes a distinctive contribution to international research in the use of computer games in schools, which has been recognised by relevant policy bodies in the UK (QCA, BECTA) as well as by the games industry. Research basis/rigour: the analysis systematically applies a theoretical framework derived from social semiotics and from media literacy research. The article has been double blind peer reviewed. Official URL links to freely available, online version of full article. Attached version of article remains closed as the publisher's permission has not been verified.
||IOE Departments > Departments > Learning, Curriculum and Communication
IOE Departments > Departments > London Knowledge Lab
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||16 Mar 2011 16:10
||14 Oct 2013 11:53