IOE EPrints

Designing for learning or designing for fun? Setting usability guidelines for mobile educational games

Thomas, Siobhan and Schott, Gareth and Kambouri, Maria (2004) Designing for learning or designing for fun? Setting usability guidelines for mobile educational games. In: Learning with mobile devices: Research and development. Learning and Skills Development Agency, London, pp. 173-181. ISBN 1583388335

Full text not available from this repository.
Item Type: Book Section
Divisions: IOE Departments > Departments > Psychology and Human Development
Depositing User: IOE Repository Editor (2)
Date Deposited: 03 Jun 2010 09:31
Last Modified: 22 Mar 2014 15:01
URI: http://eprints.ioe.ac.uk/id/eprint/5891

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