IOE EPrints

Designing for learning or designing for fun? Setting usability guidelines for mobile educational games

Kambouri, Maria and Thomas, Siobhan and Schott, Gareth (2003) Designing for learning or designing for fun? Setting usability guidelines for mobile educational games. In: MLEARN 2003 learning with mobile devices: book of abstracts for the second annual MLEARN conference 19–20 May 2003. Learning Skills and Development Agency, pp. 30-31. ISBN 1 85338 855 6

Full text not available from this repository.
Item Type: Book Section
Depositing User: IOE Repository Editor (2)
Date Deposited: 03 Jun 2010 09:55
Last Modified: 22 Mar 2014 15:01
URI: http://eprints.ioe.ac.uk/id/eprint/5890
View Item View Item