Kambouri, Maria and Thomas, Siobhan and Schott, Gareth (2003) Designing for learning or designing for fun? Setting usability guidelines for mobile educational games. In: MLEARN 2003 learning with mobile devices: book of abstracts for the second annual MLEARN conference 19–20 May 2003. Learning Skills and Development Agency, pp. 30-31. ISBN 1 85338 855 6Full text not available from this repository.
|Item Type:||Book Section|
|Depositing User:||IOE Repository Editor (2)|
|Date Deposited:||03 Jun 2010 09:55|
|Last Modified:||22 Mar 2014 15:01|
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