Kambouri, Maria and Thomas, Siobhan and Schott, Gareth (2003) Designing for learning or designing for fun? Setting usability guidelines for mobile educational games. In: MLEARN 2003 learning with mobile devices: book of abstracts for the second annual MLEARN conference 19–20 May 2003. Learning Skills and Development Agency, pp. 30-31. ISBN 1 85338 855 6
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Official URL: http://www.m-learning.org/archive/docs/MLEARN%2020...
| Item Type: | Book Section |
|---|---|
| Subjects: | Departments > Psychology and Human Development |
| Depositing User: | IOE Repository Editor (2) |
| Date Deposited: | 03 Jun 2010 09:55 |
| Last Modified: | 26 Jun 2012 22:37 |
| URI: | http://eprints.ioe.ac.uk/id/eprint/5890 |
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