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Gaming in Context: How Young People Construct Their Gendered Identities in Playing and Making Games

Pelletier, Caroline (2008) Gaming in Context: How Young People Construct Their Gendered Identities in Playing and Making Games. In: Beyond Barbie® and Mortal Kombat: New Perspectives on Gender and Gaming. MIT Press, Cambridge, MA, pp. 145-159. ISBN 978-0-262-11319-9

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Controlled Keywords: Digital technologies , Cultural influences on education , Media
Divisions: IOE Departments > Departments > Thomas Coram Research Unit
Depositing User: IOE Repository Editor (2)
Date Deposited: 14 Apr 2010 09:52
Last Modified: 14 Oct 2013 10:42
URI: http://eprints.ioe.ac.uk/id/eprint/3195

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