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Producing gender through digital interactions: the social purposes which young people set out to achieve through computer game design

Pelletier, Caroline (2007) Producing gender through digital interactions: the social purposes which young people set out to achieve through computer game design. In: Growing Up Online: Young People and Digital Technologies. Palgrave Macmillan, Basingstoke, pp. 129-148. ISBN 978-0-230-62001-8

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Item Type: Book Section
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Controlled Keywords: Digital technologies, Media, Cultural influences on education, Semiotics
Divisions: IOE Departments > Departments > Thomas Coram Research Unit
Depositing User: IOE Repository Editor (2)
Date Deposited: 14 Apr 2010 09:50
Last Modified: 14 Oct 2013 10:42
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