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The uses of literacy in studying computer games; comparing students' oral and visual representations of games

Pelletier, Caroline (2005) The uses of literacy in studying computer games; comparing students' oral and visual representations of games. English Teaching: Practice and Critique, 4 (1). pp. 40-59. ISSN 1175-8708

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Item Type: Article
Controlled Keywords: Semiotics, Digital technologies, Cultural influences on education
Divisions: IOE Departments > Departments > Learning, Curriculum and Communication
IOE Departments > Departments > Thomas Coram Research Unit
Depositing User: IOE Repository Editor (2)
Date Deposited: 14 Apr 2010 10:00
Last Modified: 14 Oct 2013 11:42
URI: http://eprints.ioe.ac.uk/id/eprint/3189

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