Pelletier, Caroline (2005) The uses of literacy in studying computer games; comparing students' oral and visual representations of games. English Teaching: Practice and Critique, 4 (1). pp. 40-59. ISSN Print: 1175-8708
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Official URL: http://education.waikato.ac.nz/journal/english_jou...
| Item Type: | Article |
|---|---|
| Additional Information: | This document has been closed because the permission of the publisher has not been verified. |
| Uncontrolled Keywords: | Semiotics Digital technologies Cultural influences on education |
| Subjects: | Departments > Learning, Curriculum and Communication |
| Depositing User: | IOE Repository Editor (2) |
| Date Deposited: | 14 Apr 2010 10:00 |
| Last Modified: | 26 Jun 2012 22:31 |
| URI: | http://eprints.ioe.ac.uk/id/eprint/3189 |
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