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The uses of literacy in studying computer games; comparing students' oral and visual representations of games

Pelletier, Caroline (2005) The uses of literacy in studying computer games; comparing students' oral and visual representations of games. English Teaching: Practice and Critique, 4 (1). pp. 40-59. ISSN Print: 1175-8708

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Official URL: http://education.waikato.ac.nz/journal/english_jou...
Item Type: Article
Additional Information: This document has been closed because the permission of the publisher has not been verified.
Uncontrolled Keywords: Semiotics Digital technologies Cultural influences on education
Subjects: Departments > Learning, Curriculum and Communication
Depositing User: IOE Repository Editor (2)
Date Deposited: 14 Apr 2010 10:00
Last Modified: 26 Jun 2012 22:31
URI: http://eprints.ioe.ac.uk/id/eprint/3189

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