Pelletier, Caroline and Oliver, Martin (2006) Learning to play in digital games. Learning, Media and Technology, 31 (4). pp. 329-342. ISSN 1743-9884
|
PDF (Pelletier2006Learning329.pdf)
Pelletier2006Learning329.pdf - Other Download (151Kb) | Preview |
Abstract
There is growing interest in the use of games for educational purposes, particularly with regard to teaching curriculum subjects. Much of the research however has focused either on the content of games or the learning theory they illustrate. This paper presents a methodology that allows for an examination of how players learn to play. An understanding of this process is arguably crucial for incorporating games into educational systems. Three case studies are presented that illustrate the application of this method. We also evaluate its usefulness and limitations. The paper concludes with a discussion of issues in researching learning from games, and suggestions for how research methods in this area might be developed.
| Item Type: | Article |
|---|---|
| Additional Information: | a. learning and new technologies b. analysis of video data drawing on activity theory c. researches the validity and scope of a new method of analysis for researching learning and computer games, by comparing the findings of three case studies. Based on detailed analysis of video data featuring three individuals playing computer games. Provides tools for developers of educational games to evaluate the benefits of their own designs. Provides a framework for reconceptualising genre in computer games, based on the conjunction of game design and player strategies. d. e. based on detailed analysis of video data and a comparison of three case studies. Methods of analysis were developed to enable activity theory inform empirical research. f. refereed through journal g. the authors shared equally in collecting and analysing the data as well as writing the article This is an electronic version of an article published in Pelletier, Caroline and Oliver, Martin (2006) Learning to play in digital games. Learning, Media and Technology, 31 (4). pp. 329-342. Learning, Media and Technology online at: http://www.informaworld.com/10.1080/17439880601021942 |
| Subjects: | ?? ICT AND LEARNING DIGITAL TECHNOLOGIES ?? |
| Divisions: | IOE Departments > Departments > Learning, Curriculum and Communication IOE Departments > Departments > Thomas Coram Research Unit IOE Departments > Departments > London Knowledge Lab |
| Depositing User: | IOE Repository Editor (2) |
| Date Deposited: | 07 Apr 2010 09:33 |
| Last Modified: | 01 Jun 2013 00:25 |
| URI: | http://eprints.ioe.ac.uk/id/eprint/3112 |
Actions (login required)
![]() |
View Item |
