Pelletier, Caroline and Oliver, Martin (2006) Learning to play in digital games. Learning, Media and Technology, 31 (4). pp. 329-342. ISSN 17439892 (electronic) 17439884 (paper)
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Abstract
There is growing interest in the use of games for educational purposes, particularly with regard to teaching curriculum subjects. Much of the research however has focused either on the content of games or the learning theory they illustrate. This paper presents a methodology that allows for an examination of how players learn to play. An understanding of this process is arguably crucial for incorporating games into educational systems. Three case studies are presented that illustrate the application of this method. We also evaluate its usefulness and limitations. The paper concludes with a discussion of issues in researching learning from games, and suggestions for how research methods in this area might be developed.
| Item Type: | Article |
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| Additional Information: | This is an electronic version of an article published in Pelletier, Caroline and Oliver, Martin (2006) Learning to play in digital games. Learning, Media and Technology, 31 (4). pp. 329-342. Learning, Media and Technology online at: http://www.informaworld.com/10.1080/17439880601021942 |
| Uncontrolled Keywords: | ICT and learning Digital technologies |
| Subjects: | Departments > Learning, Curriculum and Communication Departments > London Knowledge Lab |
| Depositing User: | IOE Repository Editor (2) |
| Date Deposited: | 07 Apr 2010 09:33 |
| Last Modified: | 26 Jun 2012 22:31 |
| URI: | http://eprints.ioe.ac.uk/id/eprint/3112 |
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