Pelletier, Caroline and Oliver, Martin (2006) Activity theory and learning from digital games: implications for game design. In: Digital Generations: children, young people, and new media. Lawrence Erlbaum, Mahwah, NJ, pp. 67-92. ISBN 0-8058-5862-8
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| Item Type: | Book Section |
|---|---|
| Additional Information: | This document has been closed because the publisher's permission has not been verified. |
| Uncontrolled Keywords: | ICT and learning Case study |
| Subjects: | Departments > London Knowledge Lab |
| Depositing User: | IOE Repository Editor (2) |
| Date Deposited: | 06 Apr 2010 16:37 |
| Last Modified: | 26 Jun 2012 22:31 |
| URI: | http://eprints.ioe.ac.uk/id/eprint/3111 |
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