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Activity theory and learning from digital games: implications for game design

Pelletier, Caroline and Oliver, Martin (2006) Activity theory and learning from digital games: implications for game design. In: Digital Generations: children, young people, and new media. Lawrence Erlbaum, Mahwah, NJ, pp. 67-92. ISBN 0-8058-5862-8

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Item Type: Book Section
Controlled Keywords: ICT and learning, Case study
Divisions: IOE Departments > Departments > Learning, Curriculum and Communication
IOE Departments > Departments > Thomas Coram Research Unit
IOE Departments > Departments > London Knowledge Lab
Depositing User: IOE Repository Editor (2)
Date Deposited: 06 Apr 2010 16:37
Last Modified: 14 Oct 2013 10:29
URI: http://eprints.ioe.ac.uk/id/eprint/3111

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