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Learning, design and performance : towards a semiotic-ethnographic account of surgical simulation

Bezemer, Jeff (2013) Learning, design and performance : towards a semiotic-ethnographic account of surgical simulation. In: Multimodality and Social Semiotics: Communication, Meaning-making and Learning in the Work of Gunther Kress. Multimodality and Social Semiosis . Routledge, New York. ISBN 9780415508148

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Abstract

In this chapter I develop a semiotic-ethnographic perspective on medical simulation. I attempt to investigate simulation as a social semiotic practice in its own right and move away from the current focus in medical education on validating simulation in terms of ‘replication’ of and ‘transfer of skills’ to the ‘real’ environment. I propose to make a distinction between ‘simulator’ and ‘simulation’. By a simulator I mean a set of resources –objects and/or places –that are made available for simulation; by a simulation I mean the social interaction that unfolds when these objects are used in situ. A simulator can be relatively static when it is made available for a particular occasion and maintains its shape throughout the simulation, such as the simulator I discussed in my examples. A simulator can also be ‘dynamic’, for instance when objects can be made to respond (manually or by computers) to the unfolding activity. A simulation is dynamic by definition as it is shaped in social interaction. Thus, a simulator can have a life span of many years, or for as long as the objects last, whereas a simulation is ephemeral: it ‘exists’ for as long as its users wish to sustain the simulation

Item Type: Book Section
Divisions: IOE Departments > Departments > London Knowledge Lab
Depositing User: Atira Pure
Date Deposited: 11 Feb 2014 14:18
Last Modified: 29 Jan 2015 09:53
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