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Repetition and ritual logic in video games

Gazzard, Alison and Peacock, Alan (2011) Repetition and ritual logic in video games. Games and Culture, 6 (6). pp. 499-512. ISSN 1555-4120. DOI 10.1177/1555412011431359

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By moving away from a model of ritual that focuses on magic and fantasy worlds, this article seeks to broaden the discussion of ritual actions, performances, and objects in first- and third-person video games. Ritual will be understood through the idea of a “ritual logic” that enables the wider associations of ritual in the virtual as opposed to the real world to be analyzed, and through the key element of repetition in game play. In part derived from the intertextuality of video game genres and associated popular culture artifacts such as films and novels, ritual logic contributes to the players’ knowledge and understanding of what ritual is and what ritual does in the game, and how ritual can be used to progress its narrative and play trajectories.

Item Type: Article
Divisions: IOE Departments > Departments > Culture, Communication and Media
Depositing User: Atira Pure
Date Deposited: 12 Nov 2013 12:51
Last Modified: 07 Aug 2015 13:44
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