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Computer games on the playground : Ludic systems, dramatized narrative and virtual embodiment

Burn, Andrew (2013) Computer games on the playground : Ludic systems, dramatized narrative and virtual embodiment. In: Children, Media And Playground Cultures. Palgrave Macmillan, Basingstoke. (In Press)

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Abstract

This chapter presents an analysis of ethnographic data from the project Children's Playground Games in the New Media Age. Using survey, interview and observational data, it analyses how children draw on their experience of computer games to develop phusical games in the playground. It argues that these two kinds of virtual world - the digital world and the imaginary playground world - are closely implicated with each, and that game structures and narratives are transformed in specific ways as they migrate from one context to the other.

Item Type: Book Section
Controlled Keywords: playground games, computer games
Divisions: IOE Departments > Departments > London Knowledge Lab
Depositing User: Atira Pure
Date Deposited: 01 Jun 2013 03:26
Last Modified: 29 Jan 2015 09:49
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