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The Ambient Horn: Designing a novel audio-based learning experience

Randell, Cliff and Price, Sara and Rogers, Yvonne and Harris, Eric and Fitzpatrick, G (2004) The Ambient Horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing, 8 (3). pp. 177-183. ISSN 1617-4909

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Abstract

The Ambient Horn is a novel handheld device designed to support children learning about habitat distributions and interdependencies in an outdoor woodland environment. The horn was designed to emit non-speech audio sounds representing ecological processes. Both symbolic and arbitrary mappings were used to represent the processes. The sounds are triggered in response to the children’s location in certain parts of the woodland. A main objective was to provoke children into interpreting and reflecting upon the significance of the sounds in the context in which they occur. Our study of the horn being used showed the sounds to be provocative, generating much discussion about what they signified in relation to what the children saw in the woodland. In addition, the children appropriated the horn in creative ways, trying to ‘scoop’ up new sounds as they walked in different parts of the woodland.

Item Type: Article
Additional Information: The original publication is available at www.springerlink.com.
Controlled Keywords: ICT and learning; 11 - 16; Secondary school; Digital technologies; Multimedia; augmented reality; mobile learning; pervasive computing; audio-based learning
Divisions: IOE Departments > Departments > Geography, Enterprise, Mathematics and Science
IOE Departments > Departments > London Knowledge Lab
Depositing User: IOE Repository Editor (2)
Date Deposited: 20 Mar 2009 15:36
Last Modified: 08 Jan 2014 12:35
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